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Consortium

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Find out more about the project.
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Publications

See our list of academic publications.
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The DigiArt Consortium Workshop in Nice

March 23, 2018 Written by digiarteu

DigiArt and it’s consortium members will be meeting at the University Nice Sophia Antipolis on the 11th and 12th of April 2018, holding a two day workshop showcasing the research and work they have undertaken during this exciting project. The workshop will include: • 3D for cultural heritage (non-academic, museums curators, visualization, virtualization) • 3D […]

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DigiArt At Liverpools World Museum

January 29, 2018 Written by digiarteu

DigiArt were kindly invited for a special evening event at the World Museum in Liverpool. The virtual museum game was showcased with the attendees enjoying learning about anthropology and the lives of people, and how they lived in the past. On a busy night, it was a valuable opportunity to get feedback on the virtual […]

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DigiArt meet in Gloucester

January 22, 2018 Written by digiarteu

The DigiArt consortium met in Gloucester, in southern England, to discuss the development progress made on this exciting project. Hosted by consortium member VulcanUAV, the visitors enjoyed a tour of the drone manufacturers facilities, as well as reviewing all the progress made on the virtual tours, and storytelling engine being developed for cultural heritage sites […]

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Make you own virtual tour

January 16, 2018 Written by Dimitrios Ververidis

We are happy to announce that the first publicly available version of the website for making virtual tours (games) is now available at: http://digiart.mklab.iti.gr/ The access is open for everybody, however, registration and login is required. Before start making your game, it is advised to read the Help web-page. The process is also available in […]

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DigiArt software at Github

January 16, 2018 Written by Dimitrios Ververidis

The software developed by DigiArt can be found in the Github page: https://github.com/DigiArt-project The repository WordPressUnity3DEditor is the software that integrates the results of DigiArt into a Story Telling Engine. It allows to transform WordPress into a web tool that can generate virtual tours. The format of these tours is a Unity3D Game. The software, […]

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The Virtual Anthropology Museum is Live

January 9, 2018 Written by digiarteu

This virtual museum is currently being developed by the Research Centre in Evolutionary Anthropology and Palaeoecology (RCEAP) in collaboration with DigiArt. The museum is a showcase of the work by anthropologists at LJMU on skeletal material housed in their university collections. Because we don’t have an exhibition space, the virtual museum allows you, the public, […]

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DigiArt at LJMU Working With The Fab Lab

January 9, 2018 Written by digiarteu

Staff and Researchers at LJMU working together with the Fab Lab have been testing methods to 3D Print models faster, hoping in the near future to allow museums and archaeological sites to recreate artefacts for their visitors, from assets used in the virtual museums and games developed during the DigiArt project.

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European Researchers Night 2017

December 11, 2017 Written by digiarteu

Researchers throughout Europe meet on September 29 in Thessaloniki, Greece. DigiArt was present showing its Scladina Cave game with Oculus glasses – there was a queue of people waiting to play the game.   

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DigiArt meet in Namur, Belgium

November 1, 2017 Written by digiarteu

The DigiArt Consortium, meet in Namur, Belgium to discuss the progress of the project.

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DigiArt visit the Scladina Cave

November 1, 2017 Written by digiarteu

The DigiArt consortium visit the Scladina Caves in Belgium, during their October meeting in Namur.

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The information available on this website is property of the contributing authors from the DigiArt Consortium and does not necessarily reflect the view of the European Commission. The information in this website is provided "as is", and no guarantee or warranty is given that the information is fit for any particular purpose. The user uses the information at its sole risk and liability.  •  This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 665066