Digiart virtual tours and authoring tool were presented to 25 secondary school teachers from all Europe during the Play-Create-Learn summer school in Athens : http://play-create-learn.ea.gr/ Title of speech: Immersive virtual environments for effective promotion of knowledge in education and cultural heritage Leyteris Anastasovitis, Centre for Research and Technology Hellas, Greece Organized by Ellinogermaniki agogi school.
We are happy to announce that the first publicly available version of the website for making virtual tours (games) is now available at: http://digiart.mklab.iti.gr/ The access is open for everybody, however, registration and login is required. Before start making your game, it is advised to read the Help web-page. The process is also available in […]
The software developed by DigiArt can be found in the Github page: https://github.com/DigiArt-project The repository WordPressUnity3DEditor is the software that integrates the results of DigiArt into a Story Telling Engine. It allows to transform WordPress into a web tool that can generate virtual tours. The format of these tours is a Unity3D Game. The software, […]
This is a Unity3D designed game for a VR tour in Scladina cave. The models (Cave and artifacts) are the output of scanning from Pix4D company and Scladina archeologists. Real multimedia information is added to popup containers. An area is shown where the soil was removed for testing the existence of human occupation (the test […]
CERTH (Centre for Research and Technology Hellas) project partner has been engaged in Augmented Reality for 5 years now and the output is the FastAR component for transforming websites into Augmented Reality experiences in smartphones. FastAR was shortlisted to the 40 best innovations of previous EU projects by #InnovationRadar instrument of EU. Next, after an […]
The Palace of Philip II at Aigai (Vergina) is one of the most prominent archeological treasures that we look forward to initiating into the 3D cultural world. In April 2016, a team of drone experts from the John Moores University of Liverpool flew over the palace and captured a huge volume of images to enable […]
The fourth general assembly meeting took place at CERTH facilities in Thessaloniki and in Aigai museum facilities in Vergina. Apart from the usual project coordination-communication activities, the first footage from the aerial scanning of the Palace of Phillip II was presented, and the first version of the game for the Scladina Cave was demonstrated.