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Scladina Virtual tour v2 beta

This is a Unity3D designed game for a VR tour in Scladina cave.

  1. The models (Cave and artifacts) are the output of scanning from Pix4D company and Scladina archeologists.
  2. Real multimedia information is added to popup containers.
  3. An area is shown where the soil was removed for testing the existence of human occupation (the test pit). The soil is removed based on the actual log of excavation.
  4. The user can zoom-in to walls to see texture details.

Web Editor for 3D scenes v2 beta

In this version,

  1. the real scanned models can be added
  2. several bugs were solved
  3. compatibility with the latest graphics library (Three.js v79dev)

Watch the demo video in Youtube in 4K resolution:

Archaeology with Consumer Drones


 
 
In May, 2016, Pix4D and DigiArt partners Vulcan UAV, John Moores University, and GeoSense evaluated the drone mapping process by modeling King Philip II’s palace in Vergina, Greece, using four different consumer drones and Pix4D mapping technology.
 
For more information:
https://pix4d.com/digiart/

CERTH’s FastAR software about Augmented Reality goes to #InnovationRadar 2016 finals

CERTH (Centre for Research and Technology Hellas) project partner has been engaged in Augmented Reality for 5 years now and the output is the FastAR component for transforming websites into Augmented Reality experiences in smartphones. FastAR was shortlisted to the 40 best innovations of previous EU projects by #InnovationRadar instrument of EU. Next, after an open voting process, FastAR has managed to pass to the 16 best. On Sept. 26 2016 at 13:00, CERTH is presenting FastAR in the Innovation Radar section in Proposer’s Info day 2016 in Bratislava to an audience of investors and entrepreneurs trying to go to the 4 finalists. The knowledge from FastAR will be employed and even “augmented” to go further in DigiArt project.

InnovationRadarFinals

jacquehermes_new_fassade_trex

Latest developments on Scladina VR tour game

This is the initial version of the VR game developed in Unity3D for the scanned model of the Scladina Cave. The user is able to navigate with the keyboard arrows and the mouse. Information pops up when the user passes through several spots.

DigiArt scans the Palace of Phillip II in Greece

DigiArt drone expert scanning the Palace of Phillip II

DigiArt drone expert flies a vertical takeoff and landing drone during data acquisition.

The Palace of Philip II at Aigai (Vergina) is one of the most prominent archeological treasures that we look forward to initiating into the 3D cultural world. In April 2016, a team of drone experts from the John Moores University of Liverpool flew over the palace and captured a huge volume of images to enable full 3D reconstruction of the site. These images were delivered to Pix4D, who used their photogrammetry software to produce a 3D model of the site. The model will act as the baseline setting for the Multimedia Knowledge and Social Media Analytics Laboratory (mklab) to develop an engaging game that makes the ancient Macedonian way of life during Phillip II’s reign come alive. These initiatives are taking place as part of the EU-funded project DigiArt, which aims to create “The Internet of Historical Things” and build “New 3D Cultural Worlds.”
 

To see more details on mapping the project and the consumer drones used, see Pix4D’s website HERE. 

 

4th project meeting took place in Greece

General assembly meeting in Greece

General assembly meeting in Greece

DigiArt consortium at Palace of Phillip II

DigiArt consortium at Palace of Phillip II

The fourth general assembly meeting took place at CERTH facilities in Thessaloniki and in Aigai museum facilities in Vergina. Apart from the usual project coordination-communication activities, the first footage from the aerial scanning of the Palace of Phillip II was presented, and the first version of the game for the Scladina Cave was demonstrated.

Web Editor development for modifying Unity3D games

Web Editor 3D latest developments

Using Three.js and various javascript libraries we are implementing an environment for editing a Unity3D scene. Software is not ready yet but here is a first taste.

– Add 3D model to scene with drag’n’drop


– Add 3D model on to of another 3D model


– Browse in bird view or first person view


– Delete 3D model from scene and undo delete


– Edit translation, rotation and size of 3D model

Simulated Fly-through of St. Paul Cave

Simulated fly-through of the St. Paul Cave at Scladina based on single UAV scan and a shape from motion algorithm.

Digiart Project Video Presentation