DigiArt launched the prototypes of its aerial and static sensors in a workshop at the Museums Association Annual Conference and Exhibition, Glasgow (UK) 7-8 November 2016. The demonstrators and workshops delivered by the project were very popular
DigiArt was presented last night, wed 30th Nov 2016, at the Launch of the new LCR 4.0 programme (Liverpool City Region Industry 4.0, ‘Fourth Industral Revolution’ http://lcr4.uk/ ) at Liverpool Exhibition Centre – LCR 4.0 is a new business support programme, which is the first of its kind in the UK, launched in the Liverpool […]
This is a Unity3D designed game for a VR tour in Scladina cave. The models (Cave and artifacts) are the output of scanning from Pix4D company and Scladina archeologists. Real multimedia information is added to popup containers. An area is shown where the soil was removed for testing the existence of human occupation (the test […]
CERTH (Centre for Research and Technology Hellas) project partner has been engaged in Augmented Reality for 5 years now and the output is the FastAR component for transforming websites into Augmented Reality experiences in smartphones. FastAR was shortlisted to the 40 best innovations of previous EU projects by #InnovationRadar instrument of EU. Next, after an […]
The Palace of Philip II at Aigai (Vergina) is one of the most prominent archeological treasures that we look forward to initiating into the 3D cultural world. In April 2016, a team of drone experts from the John Moores University of Liverpool flew over the palace and captured a huge volume of images to enable […]
The fourth general assembly meeting took place at CERTH facilities in Thessaloniki and in Aigai museum facilities in Vergina. Apart from the usual project coordination-communication activities, the first footage from the aerial scanning of the Palace of Phillip II was presented, and the first version of the game for the Scladina Cave was demonstrated.